PCC3
This month I worked on my final pieces for my reel. The first rig is a cartoony car that I modeled back in Software Technology with Softimage. There were couple challenges that I had, for example rigging the spring and wheels.
The second rig is an advance facial rig. I used one of friends model, Hossein Diba. the rig is combination of blend shapes, joints and clusters. I have almost 50 blendshapes. It was so fun to rig a realistic character because all my previous characters were so cartoony. after the rig finished I added dynamic hair. I used xGen maya2015 for grooming. The video is WIP of the animation that Ive done on this rig to show different expressions. I did the materials and the lighting also. I can't wait to see it rendered!
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