Thursday, June 26, 2014

Software Technology 

During this month we had a chance to work with different somewhere that I've never worked with them before; Softimage, and Houdini. We started in Softimage by modeling a fence, and then we modeled a vehicle. I chose  a stylized car.





In Houdini we learned how the node system works. It was an unique experience.  We supposed to do a research project to create a simple marble machine in Houdini. I modeled the marble in Maya and I used Terrain and RBD object to create the simulation of the ball in Houdini.  




Character Animation 2

This class levels up our knowledge after Character Animation1. For the first project called Pantomime, which  we planned on a story using the given character to have an emotional change.  we did some pre-production, such as characterization, exploratory, storyboard,  and breakdowns. Then we recorded ourselves as a reference. 





The second project called Sound Clip. In this project we had to plan and animate the character based on a given sound clip. We did the pre production the same way that we did for the first project and then we recorded ourselves as a reference video.




Visual Development 

In another world this class was Shading and Lighting2. We took our knowledge to the next level. We learned what is the proper way to create UV and texture, different lights, glass material, layering in Maya, and etc.

Final Project(Compositing): In this project, we render the same scene as previous project in different Render Layers with different passes; Key_light, Warm_light, Cool_light, IBL_layer, and Camera Depth. And we composite them in Nuke. 


  This image shows the render before editing in Nuke. 



  This image shows the combined render layers after editing in Nuke. 



Shading Project : I created the material for the glass bottle, plus label, dirt and bevel text. And in the second part I created a material for the liquid inside the bottle. I used Mental ray, mia_material_x_passes. I used layers to apply label and dirt to the material. 






Diffuse Project : In this project, I created the UV for Gear and scraper, then I made the texture in photoshop. For the box I created dirt, and sticker using layers in Maya.  











Visual Effects 1 

This was the first class of VFX and it was awesome. we worked on so many different things such as simulating Rigid Body, Particles and Soft Body.








Character Animation I 

During this month we started working on the next level of the animation. we animated the full character for the final.





Production Modeling 

We did so many speed sculpting in Zbrush based on the given concepts. And for the final we modeled a high detail character and we tried to make it as close as to the original concept.




Final project




 30 min speed sculpt in Zbrsuh



 30 min speed sculpt in Zbrsuh


Character Rigging 2

During this month we took our knowledge about rigging to another level. We learned skin binding, paint weight, hair and fur, jiggle and etc.






Character Rigging 1

In this class we learned the basic of rigging and scripting Phyton/Mel. Plus we created a proxy rig for a character with ik/fk system.




Fundamentals of Animation

During this month we took the knowledge that we got from 2D animation and converted it to 3D animation in Maya. Once again it was an honor to get another Course Director Award for this course.






Compositing Fundamentals

During this month we got to work on compositing for the first time. It was a really fun class. 




2D Animation

This class was awesome. We had a chance creating 2D animation based on the 12 principles.









Character Design and Creation 

We started to take our modeling skill to another level. During this month, we learned edge flow in a character and we started messing around with Zbrush and experimenting the different pipelines. 










Methods of Design 

Once again It was a honor that my piece of art chosen to be featured on the wall of art building. I got awarded Course Director Award. 



"Persepolis Citadel- Lion attacking Bull Relief"
Colored Pencil



"The Goose Girl"
Character: Falada
Theme: Science Fiction/ Fantasy



"The Goose Girl"
Character: Princess
Theme: Science Fiction/ Fantasy


Lighting and Shading

During this month we worked with the basic Maya Mental ray and mia_material_x. We learned the fundamental of lighting a  3D scene. 
 I got awarded Course Director Award.  









Model Creation 

This class was focusing on basic 3D modeling in Maya. The final project was recreating the given picture in 3D. I got awarded Course Director Award which was a huge honor for me.




Fundamentals of Art 2

I had the chance again that all my pieces of art chosen to be featured on the wall of the art building. I got awarded Course Director Award.  








Fundamentals of Art 1

In Art1, I had almost all my pieces of art chosen to be featured on the wall of the art building. It was a huge honor for me.


Character Design



Character & story
Technique: Collage


Still life drawing
Charcoal and pencil
24"×18"



Regular girl and guy turn to the super thug!
Colored pencil
24"×18"



Environment Design
Software used: Photoshop


3D Foundations

During this month I had a chance to create my first short animation from sketch to compositing. As the title of the class shows, we learned the foundation and basic of 3D animation. I started with the story board, modeling, rigging, UV and texturing. Then I learned the basic principles of animation and a little bit rendering.





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